‘Not as easy as I thought.’Īs luck would have it, Austin had previously worked with Melbourne-based musical comedy group Tripod, who enthusiastically signed on as co-lyricists to the project. ‘When I started off, I was thinking, “writing lyrics is just like writing dialogue, right? How easy can that be?”,’ Gaider confesses. The construction of songs that are malleable yet cohesive presented a wholly unique challenge to Gaider and composer Austin Wintory, one they initially underestimated. Read: Stray Gods wouldn’t exist without Buffy, and the Australian Government It’s enormously impressive, even in this largely unfinished state. What’s truly amazing here is how smoothly the songs are able to transition their musical styling and emotional tone based on these choices. In practice, this means that during both regular dialogue scenes as well as songs, players are presented with choices for their responses in much the same way as the dialogue wheels from Dragon Age or Mass Effect function. ‘You make choices during the songs, (and) it’s not just branching lyrics, it’s branching musical styles as well.’ ‘These inform some of the options you’ll have available,’ Gaider tells me. The demo began with a choice to be made between three different traits for the player character of Grace, performed by Laura Bailey, each of which leans loosely into a different kind of musical archetype. Despite all of this, he never seems anything less than both firmly confident and supremely proud of how his dream is coming together.Īfter playing this early snippet of the game for myself, I can absolutely see why. The songs are a mix of scratch and real vocals,’ Gaider says as he fires up the preview build. ‘The UI is really rudimentary at this point. PAX West 2022 is one of the first occasions where Stray Gods is being played by anybody outside of Summerfall’s walls.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |